Pepper
It Must Be Love: A Mustang Prairie RomancePepper is a game designer whose New Orleans storyline transforms a period of uncertainty into an assertion of creative and emotional agency. She arrives having spent months distancing herself from Derek and six months removed from Duvall, but the gaming convention gives her a practical objective: find the programmer needed to make her own game real. The convention’s crowded, competitive world becomes the setting in which Pepper stops merely managing her feelings and begins naming the work, intimacy, love, and recognition she intends to pursue.
Identity and Circumstances
Pepper enters the story in New Orleans after a week that has produced little tangible progress beyond long walks, abundant local food, and a growing waistline. She compares herself with her more glamorous cousins, Dixie and Marilyn, as the ordinary, next-door-looking one, but this apparent modesty does not amount to self-erasure. She is thin, observant, and comfortable enough to dress for herself in a denim dress and burgundy Chuck Taylors while navigating an unfamiliar city with a map on her phone.
Her immediate purpose is professional. Pepper has already mapped out most of the game she wants to create and understands her own strengths precisely: she is a designer with an eye for color and detail, capable of bringing a concept to life. What she lacks is a programmer. The gaming convention therefore serves two functions at once. It is a place to study new work and locate potential collaborators, and it is a threshold into the professional world Pepper hopes to enter on her own terms.
The Convention and Creative Ambition
The convention exposes Pepper to an overwhelming range of games and characters, including zombies, vampires, spaceships, first-person shooters, survival games, fantasy, sports, and superheroes. The sheer scale of the event makes her aware not only of opportunity but also of competition: many excellent games will enter the market, and her own project will have to stand among them. She responds first as an observer, moving through the aisles, taking notes, studying what is being presented, and absorbing the industry before attempting to claim space within it.
That caution reflects social fear rather than a lack of professional conviction. Pepper asks a few questions but does not approach strangers to build the partnerships she needs. She can offer a polite, genuine smile, yet the prospect of initiating conversation frightens her enough that she postpones the effort until the next day. The delay is revealing because it places her ambition beside her inhibition: Pepper knows exactly what practical step the project requires, but knowledge alone cannot make her brave.
Her encounter with Derek changes the convention from a failed networking expedition into a personal and creative turning point. When Derek recognizes her in the crowd, he remembers both the distinctive canvas bag she has always carried and the friend he has repeatedly imagined seeing since moving from California to New Orleans. Pepper is equally startled and admits that she had been thinking about him. Their immediate hug restores a physical ease that months of silence had interrupted, while Derek’s revelation that he has moved to Louisiana and brought his company with him gives her the potentially useful collaborator she had hoped to find without having to approach a roomful of strangers.
Derek and the Reopening of the Past
Pepper apologizes for having stopped returning Derek’s calls, texts, and emails. She does not excuse the withdrawal; she acknowledges that she treated him badly. Derek assumes at first that she had needed to focus on her relationship, but Pepper corrects that interpretation. She ended things with Duvall about six months earlier, and her retreat was less about preserving that relationship than about discovering what came next for herself.
The distinction matters to Pepper’s development. She is not simply returning to an old crush because another relationship has failed. She has deliberately taken time to determine whether her feelings for Derek are a rebound, and that process has cost her the friendship she still mourns. Her admission joins regret with accountability: she wants to reconnect, but she also understands that her silence created a real loss.
Derek’s support gives the reunion a reciprocal emotional charge. He acknowledges that fear is normal in game development, describing the anxiety that accompanies every completed project and the dread that one release might ruin him. Pepper accepts the reassurance intellectually but refuses to let understanding become another excuse for inaction. She has spent too much time doing what seemed correct while ignoring what she wanted, and her renewed commitment is therefore both a career decision and a declaration of personal independence.
Desire, Self-Definition, and Future Direction
Pepper’s clearest moment of self-definition comes when she identifies the future she wants without reducing it to a single goal. She wants to finish the game and bring it to market; she wants great sex; she wants to fall in love; and she would like to win an award as a game designer. These desires are not presented as mutually exclusive or as rewards that must wait until her professional life is settled. Together they express a newly integrated sense of self in which creative achievement, sexual fulfillment, romantic attachment, and public recognition can all belong to her.
Her attraction to Derek remains immediate, but it is no longer framed solely through the uncertainty that caused her earlier retreat. Pepper realizes that she is still as attracted to him as she was in college, while also being more certain of her wants and needs. That combination distinguishes renewed desire from passive nostalgia. She does not merely hope that Derek will choose her; she recognizes what she wants and identifies courage as the remaining condition for pursuing it.
Pepper’s clothes throughout the wider narrative reinforce this movement between self-presentation and self-possession. She is associated with lingerie, fashion, and the charged attention those forms of dress can invite, yet her convention outfit also places her inside gaming culture: a short black skirt, red heels, and a Rules of Engagement shirt. Her appearance may be read by others as spectacle, but her professional objective remains firmly her own. The contrast between being looked at and choosing where to go gives her gendered presentation an active dimension rather than making it merely decorative.
Wider Relational and Thematic Role
Pepper’s storyline parallels the book’s larger interest in people rebuilding identity through work, desire, and chosen connection. Her movement away from Duvall and back toward Derek is not a simple romantic reversal. It is part of a broader effort to become someone who can make decisions from clarified wants rather than from fear, habit, or an obligation to appear sensible.
The reunion also connects the gaming world to the book’s recurring pattern of creative self-expression. Just as clothing and design allow other characters to shape new versions of themselves, Pepper’s game offers a medium through which she can turn her visual intelligence into an independent public creation. Her difficulty speaking to strangers shows the vulnerability beneath that ambition, while her decision to return to the convention with notes, questions, and a plan shows that vulnerability does not finally stop her.
Pepper therefore occupies a distinctive position in the narrative: she is both a professional seeking a collaborator and a woman learning to become her own advocate. The New Orleans convention does not resolve every desire, but it gives those desires language and direction. By reconnecting with Derek, admitting the truth about her breakup, and committing herself to the game she wants to build, Pepper begins to replace postponement with deliberate pursuit.